Last time, the group made their way through level 2 of the multi-level D&D 5e dungeon I am running. They found some new allies, and were about to assault the hobgoblin lair to recover the parts for the submersible that would take them to the next level. The group included Uatu (a halfling warlock), Black Lotus (a drow monk), Crohm (a human fighter), Dre (a dragonborn barbarian) and Goris (a half-orc barbarian).
They moved forward cautiously, Black Lotus in the lead. The passageway became more regular, as if workers had carved flat corrridors out of the stone. They came to a wide, square-shaped room with a heavyset door at the opposite when arrows flew by them.
Two hobgoblins were hiding behind barricades, firing. Uatu fired eldritch blasts in return, while the rest of the group charged. Suddenly more arrows flew by them, as they saw hobgoblins firing from murder holes in the door. The group started to pull back but Dre charged the doors, smashing them open [he wasn’t supposed to be able to do that, but rolled a natural 20]
The group took out the hobgoblin archers, but more appeared at the end of the passageway, and continued to fire. They killed a few of them, but the group was out of spells, wounded and exhausted, when a gruff voice called out to them.
It was Grort, the leader of the hobgoblin. He asked for a truce, arguing that he’d lost many fighters, but the group couldn’t kill all of them. They agreed, and everyone lowered their weapons. Uatu told him they wanted to get to the lower levels, and needed the gnome the hobgoblins had captured.
The gnome, Fonken, was brought out [he may sound familiar. Fonken is one of my characters (who I’ll do an Origin Stories post on eventually) that I’ve used in another adventure as well]. The group tried to convince the hobgoblins to let Fonken go, but they refused. Grort asked for all the group’s treasure, which didn’t go over well. At an impasse, Grort then challenged one of them to single combat.
Black Lotus stepped up, and the fight began. A weakened Black Lotus was visibly struggling, when Uatu walked over to a robed human who accompanied Grort. Uatu pointed out Grort was weakened, and suggested the human make a bid for leadership. He was convincing [rolled well on persuasion] and just as Grort was about to strike a killing blow on Black Lotus, the human cast a spell and a pillar of fire descended on Grort, killing him [he cast sacred flame]
The human announced he was in charge, and the hobgoblins—irritated with Grort’s leadership, and respecting strength—welcome that. The human agreed to let Fonken fix the submersible and be free if he helped them maintain their own drainage system [the group didn’t really get into this, but Fonken had used parts from the submersible to create pumps to keep the hobgoblin lair dry; the tunnels for these could have provided another entryway for the group]
Everyone agreed to this deal, the bandits held a feast for the group, and then set off the next morning.
Here’s the prepared text for their exit:
With a jolt and a shudder, the device activates. You begin to sink into the water, and strange lights ignire on the outside of the device. Looking out the windows, you can see the device floating downwards, towards a dark hole in the river that must lead deeper into the hill. The device enters the hole with a whoosh, shaking a bit. You can see the rock walls flying by—you’re travelling incredibly fast now. Suddenly the walls disappear, and you’re in a fantastically large cavern. The lights don’t even reach the walls, and it’s almost as if you’re in the ocean. You start to see other lights in the deep, and realize there are glowing fish out there. And you jump back with a start as a gigantic fish, the size of a house, passes by. Suddenly you realize you’ve been travelling fast and deep enough to reach deep into the earth.
Just as you begin to worry about where you’re going, the walls close in around you again and you can see daylight. The device comes to rest in a strange upwards-flowing waterfall, moves out of the water, and settles into a cradle. The doors open up.
Looking around, you see you’re in a long, broad tunnel. As you orient yourselves, you realize this must run the length of the hill. At the west end of the tunnel, you can see daylight. At the east end is a stone door.
The group found a sealed door at one end of the cavern, and at the other they came out into a narrow valley holding a decrepit, creepy-looking house.
To be continued in Level 3 of The Elder God’s Cavern…
[I am saving my commentary on the creation of this dungeon till the end, but I wanted to say a few things about how this level played out. I had prepared a few ways in for both the bullywug and hobgoblin lair. I also came up with negotiation possibilities for both. The group found the bullywug secret entrance, which helped. For the hobgoblins, there was a control room for the submersible that was turned into a pumping station by Fonken. The group could have used tunnels in this station to sneak through the hobgoblin lair.
It seemed like a good practice when creating a lair, to set up options for sneaking and negotiation (in addition to frontal assault). That can make the adventure more interesting, and appeal to different types of groups.]