Out of the Abyss, session 2: Neverlight Grove

Last week, I presented the first part of our second session of D&D 5e’s “Out of the Abyss.” The party escaped the destruction of Sloobladup and made their way through the Darklake, coming ashore near Neverlight Grove.

Sarith figured they were a few days from Neverlight Grove, and Stool became excited. Their journey there was uneventful, although the ground changed as they got close. The dry, dusty soil they’d been walking on became damp and spongy. At one point they saw two creatures harvesting fungus; Stool explained that they were drove spore servants—drow who died and whose bodies were animated using myconid techniques to serve the community.

Finally, the group arrived at Neverlight Grove. After the horrors of their journey this seemed like a paradise. Multi-color mushrooms, some glowing in a pleasant light, grew everywhere, even from the ceiling. A forest of giant tree-like mushrooms was in front of them. Beyond, they could see terraces rising to the north and south, and to the east a broad cavern continued opening up before it narrowed into a ravine far to the east.

Stool excitedly rushed forward, and the group followed, picking their way through the fungus of the grove. After a short while, a tall myconid walked out of the wilds. This was Loobamub, the head of the Circle of Hunters. He greeted the group and thanked them for returning Stool to them. He was concerned about recent events, but directed them to talk to the grove’s two sovereigns for more information.

The group continued on, meeting with Sovereign Phylo and Sovereign Basidia, who jointly led the myconid community. Both were pleasant, although Basidia seemed reserved. Phylo kept discussing a Great Celebration that was coming soon, but was hesitant to talk about it. He did offer to bring the group to meet The Great Seeder the next day, but asked that they stay out of the Garden of Welcome until then. The group agreed, confused, and Basidia offered them a tour of the grove.

The group saw the rest of the Grove, including a myconid elder who was obsessed with building surface structures and another who wanted to sprout as many myconids as possible (both of which, Stool told the group, were not normal). They then met Rasharoo, head of the Circle of Explorers, and one of Basidia’s allies. While they were talking, Basidia remarked that Sarith seemed to contain spores he did not recognize, which was concerning; Sarith claimed to have no idea what the myconid was talking about. The two myconids then told them that Phylo and another elder myconid had been acting strange lately, cutting themselves off from group communing and gathering some of the community around them. They were working on something suspicious in the Garden of Welcome, and Basidia hoped the group could help.

The group agreed to check it out. They were shown a secret path to the Garden of Welcome along a ravine. They climbed in, snuck past the guards, and were met with horror and shock as intense as the joy they felt when they first arrived at Neverlight Grove.

The Garden of Welcome was more of a Garden of Horror. Humanoids of varying races were trapped in the decaying fungal ground, being absorbed into the decay. One drow, a member of a patrol who had stopped by the Grove, saw the group and begged them to kill her. She told them that Phylo had been working in service of Zuggtmoy, and to get our while they could. Before the group could react, she and the other trapped humanoids began screaming.

The reason was soon apparent. Yestabrod, the other myconid elder working with Phylo, appeared, but he had mutated into a larva-like creature. When he saw the party, he summoned several drow spore servants as well as two other myconids. Suddenly, Sarith started screaming, and turned into an additional spore servant.

The group leapt into action. Bryann hurled a fireball from her necklace at Yestabrod, while the others in the group engaged its followers. Navarre then closed with Yestabrod. The fight was going well, with the myconids falling easily, when Yestabrod released a cloud of spores. They hit Navarre and wounded him with an acid splash. Yestabrod then caused several of the corpses to explode, severely wounding some of the party members with further acid damage.

The party rallied, focusing on Yestabrod, with Kesara delivering a killing blow. As Yestabrod fell, they heard strange murmurings further on past the Garden, through a narrow ravine.

They entered the ravine and were overwhelmed with even more horror. This area was filled with even more rank decay, and they witnessed a captured drow being absorbed into the muck. The group then watched as two groups of spore servants reenacted a bizarre wedding in front of a giant mushroom tower. The group, barely maintaining their sanity, ventured inside. Floating in the mushroom was Zuggtmoy, the demon lady of decay. At this sight, the group screamed, with Brynn and Zinaella becoming incapacitated with madness. The rest of the group grabbed their fallen comrades, and ran, screaming…

And that was our second session. I thought it was great. I was a little more prepared than the first time, which helped. I also rolled all random encounters, and planned them out—along with terrain descriptions—to ensure that part of the adventure flowed smoothly. I added the Lost Tomb of Khaem fixed encounter as I wanted the group to get the magic sword, Dawnbringer, early. I need to work more of the sword’s personality (it’s a talking sword) into future sessions. I was a little worried we took too much time up with random encounters and not enough with the plot, so I’ll see what the group prefers for next time.

One issue, though, was Neverlight Grove. Like Slubladoop, a lot of the chapter involves characters walking around talking to people but not really affecting things. They’ll be asked to go investigate the Garden no matter what they do, so taking them to each of the Circles kind of felt like a waste of time. Based on my reading of the other chapters in part 1 of this campaign, that shouldn’t be as much of an issue moving forwards, though.

Our next session is coming up pretty soon (the summer throws off scheduling) so be on the lookout for more parts of my Out of the Abyss Walkthrough…

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3 thoughts on “Out of the Abyss, session 2: Neverlight Grove

  1. Pingback: Out of the Abyss walkthrough: Session 2-The Darklake – The Owlbear Sleeps Tonight

  2. Pingback: Out of the Abyss session 3: Entering Gracklestugh – The Owlbear Sleeps Tonight

  3. Pingback: Out of the Abyss conclusions, wrap-up – The Owlbear Sleeps Tonight

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