Out of the Abyss walkthrough: Session 2-The Darklake

My group recently completed the second session of Out of the Abyss, the great D&D 5e campaign set in the Underdark (here are writeups for session 1). At the table we had returning players Zinaella (a half-elf paladin), Navarre (a half-elf rogue), Brynn (a gnome wizard), and Barakus (a tiefling rogue). Because of scheduling conflicts, Varys (half-drow ranger) couldn’t make it, so he was replaced by Kerasa (dwarf fighter).

In the last session, the group escaped from drow captivity thank to a well-timed demon attack. They fled into the Underdark with some NPCs in tow, heading to the Kuo-Toa city of Sloobludoop. While there, they were embroiled in local politics, but this all fell apart when Demogorgon, the demon lord, rose from the depths of the Darklake and attacked. In the chaos the group stole a boat and sailed away from the destruction…

As they were sailing into the Darklake, Varys—who had been stricken with madness when Demogorgon arose—started shrieking about “tentacles in the deep” and leapt off the boat, swimming to shore. The group didn’t have time to react, and lost sight of him in the gloom. Shortly after that, they saw a dwarf floating in the lake, holding onto a barrel. They pulled her aboard, made some introductions, and she decided to stick with them [this is how I handled the player changes]

The group now had to decide where to go. Stool—a myconid sprout—wanted to return to his home, Neverlight Grove. Sarith, a dour drow, agreed, suggesting that would be a good place of refuge. Buppido, a derro, wanted to return home to the duergar city of Gracklestugh instead. Topsy didn’t speak up. The group deliberated, and decided to head for Neverlight Grove first to recover, then they’d move on to Gracklestugh.

Sarith knew the Darklake well, so he headed to the bow of the ship to navigate, while Zinaella—formerly a sailor—took the tiller. The rest of the group manned the oars or headed down to the cargo hold, where they found a recent catch of quippers—a kind of edible piranha. Barakus tried to preserve some of them as supplies for the journey.

Sarith guided the group into a tunnel in the general direction of Neverlight Grove, and they sailed for the rest of the day, dropping the anchor at night. They took turns with the watch, and during Brynn’s shift three darkmantles hiding on the cavern ceiling attack. Two managed to land on sleeping party members, while the third—heading for Brynn—missed spectacularly and landed in the water. The group woke up, dislodging the darkmantles from their friends, although Barakus fell into the river while trying to get one off of his face. Kerasa attempted to hold on to one for a snack [I was a little unsure if they’re edible, but I like to encourage creativity] but the beast broke free of her grip so she had to kill it. The group fished it out, killed the darkmantles, and they moved on.

They sailed on for another day or so till Sarith told them they’re reaching the end of this tunnel. The current picked up, and up ahead they saw whitecaps, indicating shallow rocks that could damage the ship [this is the random encounter ‘stoneteeth’]. As they were preparing to enter the rough passage, they noticed a ship capsized halfway through the stoneteeth, and a kuo-toa standing on it calling for help. Zinaella, being a good paladin, wanted to help, and the group agreed.

They managed to steer the boat through the stoneteeth and help the kuo-toa, who had fled his city after the demon attack. He was grateful for their help, and climbed aboard. The group then had to steer the boat back into the channel and out of the tunnel, while avoiding the stoneteeth. They managed the first navigation, but faulty rowing by Barakus and Brynn led them to hit some of the rocks on the way out, damaging the boat.

The group then entered a broad lake, and found a good spot to anchor for the night. The next day they crossed the lake, approaching an island near the mouth of the next tunnel they’ll need to enter. As they drew near, Zinaella heard a female voice calling out for help, and got an image of a tomb on the island. He said nothing, and the voice appeared to Kerasa as well. She told the group, and they decided to investigate.

They pulled the boat up on shore, and ran into a problem. Topsy wanted to join the group, leaving Sarith, Buppido and a kuo-toa they barely knew to watch over the boat and Stool. The group didn’t really trust them, and considered leaving someone behind to keep watch. They thought they may leave them too weak to explore the island, though, so they tried to convince Sarith and Buppido not to try anything, and set off. Sarith, who was already getting tired of the group’s lack of appreciation for his navigation skills, became a little more hostile after this.

The group climbed up a hill on the island where they saw a structure. They approached it, and no one noticed Topsy slip away. It looked like an old tomb, with a bronze door green with age. The group went inside.

Descending into the tomb, they found carvings reminiscent of Netherese design [Brynn rolled a history check], some of which had been defaced. They then found two rooms—one with four sarcaphogi and one with one large one. The group split up to investigate.

Brynn and Kerasa were investigating the room with the four sarcophagi when Brynn found one was one rollers, concealing an exist. She pushed it aside…and four specters rose out of the sarcophagi and attacked.

Kerasa struggled due to the normal weapons resistance of the undead, but managed to distract them enough to allow Brynn to cast some spells. The rest of the group rushed in after hearing the calls for help and engaged the specters. It was a struggle, thanks to the damage resistance and the specter’s ability to lower hit point maximums; Barakus fell and Brynn nearly did as well before the undead creatures were defeated. Zinaella made liberal use of his divine smites, which helped.

The group healed their wounded, and looked at the moving sarcophagus. They found it opened a passage leading further down into the structure, so they headed in. The passage ended in another room with an ornate tomb. Navarre went to investigate (and possibly pocket any treasures he found) when a female elf wraith rose out of the tomb, cried out that the party would soon join her in death, and attacked.

This seemed like it might be it for the party, as their normal attacks weren’t working and Brynn and Zinaella had used up most of their spells. But then everyone heard a female voice calling on them to look in the sarcaphogus for help. Navarre reached in, and found the hilt of a sword. When he grasped it, a beam of light shot out. He struck the wraith with it, and she recoiled in horror and pain.

With this newfound help the group defeated the wraith, although they still struggled; many were near death by the time she dissolved. They searched the room, found some useful treasures—particularly a necklace of fireballs, which Brynn gladly took—and returned to the boat.

The group continued on into the Darklake, entering another narrow tunnel. At one point during the night a swarm of quippers swam by, and Barakus—who was on watch—caught a net-full for more food. They continued through the tunnel, out into another broad lake, and then a final tunnel that Sarith said would lead them to the shore near Neverlight grove. They ran into a little trouble here, as there were few of the spring-fed streams they’d relied on for drinking water, and the group became dehydrated [they took one level of exhaustion]

After about a day, the river broadened into a pool that was rather shallow. As the group worked the boat forward through this, the water rose into a terrifying form and a water weird attacked. It grabbed Kerasa and pulled her towards the water, but she managed to break free while the rest of the group wounded the elemental. The water weird snatched Barakus, though, dragging him under water. Thankfully it was nearly destroyed, and he swam up after it disappeared.

Barakus noticed something under the water, though, and he and Navarre swam down. They found a tomb, with a sarcaphogus inside. The two managed to open up the sarcaphogus; inside they saw numerous gems, but were more focused on the mummy that opened its eyes and reached out for them. Deciding the gems weren’t worth it, the two swam back to the surface, shouting for the group to keep going.

After another day, Sarith said they should be nearing the passage to shore. Suddenly the current picked up, and some of the group heard a roaring noise they knew could only be one thing: a waterfall. Sarith started insisting this waterfall wasn’t there the last time he came this way, but no one really cared. They tried to figure out how to survive.

A quick scan of the area showed there was no way around it; they needed to figure out a way to get the boat over the falls. The group began debating the best way to do this, and decided that emptying out their water barrels and riding them over would be the safest [I didn’t quite agree, but that ended up not mattering, as you’ll see…]. But they took too long to decide, and the boat tipped over the edge [as I did in the first session, I set a timer during time-sensitive moments when the group was dithering]

Zinaella used his expertise in sailing to instruct the crew, but his leadership qualities suffered a bit and they didn’t completely follow his directions [I had the player roll for survival—to know how to control the ship—and charisma to guide the others; he failed the second roll]. The group failed to keep the boat steady and it capsized on the way down. [the encounter in the book mentioned giving the group a chance to find another path, but I thought this was a good climax for their Darklake journeys]

Everyone managed to swim to safety except for Barakus, the kuo-toa and Buppido, who were all trapped by debris as the boat broke up. Kerasa and Zinaella swam in to save them, while Navarre tried to gather what treasure he could. After everyone was safe, they saw they were in a waterfall-fed pool by a narrow beach. The group swam ashore, gathered their wits, and headed out into the Underdark….

Tune in next week for the conclusion of our second session of Out of the Abyss.

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3 thoughts on “Out of the Abyss walkthrough: Session 2-The Darklake

  1. Pingback: Out of the Abyss, session 2: Neverlight Grove – The Owlbear Sleeps Tonight

  2. Pingback: Out of the Abyss Walkthrough session 1, part 2 – The Owlbear Sleeps Tonight

  3. Pingback: Out of the Abyss session 3: Entering Gracklestugh – The Owlbear Sleeps Tonight

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