Origin Stories: Dorn, part 2: mechanics

Last week I discussed the backstory of Dorn, a Neutral Good Oath of the Ancients Paladin for D&D. This week I’ll go over how I created the character.

Dorn was a lot of fun for me. My group was rebooting with new characters, and I wanted to play a paladin. But I was excited to try out some of the new paladin options in the 5e PHB, and settled on the Oath of the Ancients paladin. This is kind of a Green Knight paladin, a mix of the regular paladin and druid, and seemed interesting.

Dorn is an example of the stats driving character backstory, rather than the other way around, so may be an interesting model for players who are struggling to come up with a good character concept.

For this character, I tried rolling the stats instead of using the fixed numbers—you roll six sets of four six-sided dice, drop the lowest for each, add each remaining set of three up and and then assign them. This can give you great stats if you roll three sixes, but also pretty mediocre ones. I ended up with some good stats, but also a pretty low one (a 6).

As he’s a front-line fighter, I prioritized Strength, and also had a high Charisma (as this is the most important stat for a Paladin). My lowest stat was intelligence, as I didn’t think I would be using it much.

I then thought about the kind of character with these stats. He’d be a powerful personality and strong, but not incredibly smart. The default background choice for paladin—noble—didn’t really fit here, so I went with folk hero. This is a villager who does some great deed, like saving his village or overthrowing a tyrant, before going out adventuring. I thought a well-meaning but simple villager sounded right for Dorn.

For race, I chose variant human—which gets two bonus points for stats, an extra skill, and a feat. I knew I wanted him to be a human, and it’s hard to turn down that feat. For the feat, I chose charger; this cool-sounding feat gives you an attack bonus when you charge an enemy. Since I envisioned him as an attack-first-ask-questions-later kind of guy, charging into battle seemed appropriate. For skills, I mixed regular paladin ones—medicine, athletics, perception—with some outdoorsy one from his folk hero background, specifically survival and animal handling.

Finally, I had to choose spells. I picked a few of the standard paladin ones—cure wound, sheild of faith, protection from evil, and aid. But I wanted to make use of the extra nature-themed spells that come with the Oath of the Ancients build, so I used things like speak with animals (which sounds cool, but I never used it), misty step (which lets you basically teleport through mist), and moonbeam, a kind of laserbeam that shoots down from the sky.

So you can kind of see how I put Dorn’s backstory together. I knew I wanted an Oath of the Ancients Paladin as a front-line fighter, and when I rolled the stats I had a powerful but dumb fighter. So I came up with the idea of a simple folk hero. One of the options for his defining moment is defeating  a monster, which inspired me to think of the goddess granting him her favor when he stood against the destroyer of nature.

Even though I didn’t go in with a fully-fleshed out character, I made sure to come up with a three-dimensional background for Dorn as I created him, which made him a lot of fun to play.

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