Star Wars: Edge of the Empire, The Lightsaber I, Part 1

This is another in my series of walkthrough posts, in which I run through what happened in a game session. See my earlier posts on a D&D 5e session. This post deals with a different RPG, Fantasy Flight’s excellent Star Wars: Edge of the Empire (EOTE). This game focuses on the seedier side of the Star Wars universe, with players creating rogues, smugglers and exiles who adventure in the Outer Rim. It’s my favorite of the Star Wars RPGs (I’ll blog about others later).

In this post I’ll talk about a module I created. I’ll talk about the backstory and what happened when we ran it. I’ll also include notes on game mechanics [in brackets] as I did with my earlier walkthroughs. Unlike my earlier walkthrough, I’ll have an extra post discussing thoughts on creating and running an original module for EOTE.

My former group was alternating between D&D and EOTE, when our EOTE GM became interested in trying out a new character. So I volunteered to run the group. There were some premade modules available, but I was interested in trying to write my own.

I decided to make a three-episode adventure revolving around a rediscovered lightsaber. In the opening adventure, the group would be tasked by a crimelord with retrieving the lightsaber (although they don’t yet know what it is) and gradually they become embroiled in broader turmoil, as the Empire, the Rebel Alliance, and a fallen Jedi all get involved.

I designed the first episode to be as non-railroady as possible (characters get to make a lot of open-ended choices). The basic plot is that the group was hired by Deg-Lilek, a Twi’ilek crimelord, to retrieve an item (revealed to be the lightsaber) from a rogue employee, Oparro (a Toydarian). In addition to Oparro and Deg-Lilek, the lightsaber is sought after by a rogue Imperial agent, some Rebel spies, and its original owner, the widow of a Jedi who hid after the Purge. When I wrote it, I had no idea what path the group would take, which was kind of fun.

The group included Sarek, a Chiss big game hunter; Alex, a human mechanic; Bint, a Draal doctor; and ChanngKaishk, a Wookie brawler. They gathered at Deg-Lilek’s compound on the smuggler’s moon of Nar Shadaa after being summoned. The crimelord told them one of his employees—Oparro—had gone rogue while recovering an item for a client; Oparro claimed he had another buyer and was holding out for more money. Deg-Lilek wants the group to travel to meet Oparro on the planet of Atzerri, pretending to have his money. They are to retrieve the item however they see fit, and will be paid 5,000.

The group agreed, and headed to Atzerri. Shortly after arriving in the system, however, an Imperial patrol craft stops them and requests to inspect their ship. The group knew they’ve done nothing illegal (yet) so they shut down their systems and prepared to be boarded.  The Imperial commander, Donaldo, turned out to be Deg-Lilek’s client. He is annoyed that Deg-Lilek failed to deliver the item—which he hopes to deliver to the Emperor, going around his chain of command, to gain his favor—and wants the group to get it for him. He’ll double what they were being paid. Not having much of a choice, they promise to help and he lets them go.

They then landed on Atzerri, a swamp planet with very little governance and a wild, sprawling capital city. The meet with Oparro was scheduled for the next day. The group passed through the chaotic Traders’ Plaza—a kind of giant space-souk—where they tried to get information on what Oparro was up to. They then continued to gather information in Dak’s Cantina, a prominent watering hole near the Plaza.

While they were walking around, two encounters happened. First, late at night after leaving the cantina, they were ambushed by a group of men in an alleyway. They dispatched them easily, killing all but one, whom they incapacitated and left in a dumpster. On one of the bodies they found a datapad with information on themselves as well as Oparro’s group, and mentions of a woman still being safe despite the item’s theft.

The second encounter happened the next day. As they were walking through a busy avenue off Trader’s Plaza, a group of men surrounded them. One, a Sullustan, asked them to step into an alleyway to chat. He turned out to be a member of the Rebel alliance. They were hoping to gain the item for themselves; while they didn’t know what Donaldo was up to, they thought frustrating the Empire was worthwhile. They couldn’t offer as much money as Deg-Lilek or Donaldo, but they promised the Rebel alliance would help the group in the future. Again, the group agreed—just because it was difficult to argue when they were surrounded—and left.

The adventure concludes in next week’s post


9 thoughts on “Star Wars: Edge of the Empire, The Lightsaber I, Part 1

  1. Pingback: Star Wars: Edge of the Empire, The Lighstaber I, part II – The Owlbear Sleeps Tonight

  2. Pingback: Star Wars: Edge of the Empire, The Lightsaber I, concluding thoughts – The Owlbear Sleeps Tonight

  3. Pingback: 5 Things I wish I knew before my first D&D home-brew session – The Owlbear Sleeps Tonight

  4. Pingback: “A shadow in the woods” walkthrough, part 1 – The Owlbear Sleeps Tonight

  5. Pingback: Out of the Abyss walkthrough: Session 1, part 1 – The Owlbear Sleeps Tonight

  6. Pingback: Origin Stories: Arkdo – The Owlbear Sleeps Tonight

  7. Pingback: Ode to a FLGS: On the closing of Killer Rabbit Comics and Games – The Owlbear Sleeps Tonight

  8. Pingback: Star Wars Edge of the Empire sessions: The Lightsaber, part II – The Owlbear Sleeps Tonight

  9. Pingback: Star Wars: Age of Rebellion: introducing the game – The Owlbear Sleeps Tonight

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s