This is another in my “Origin Story” series of posts, which I started with an earlier one on Randulf, a Lovecraftian warlock. These posts talk about the backstory of a character I created, as well as the mechanics of how I translated that backstory into a 5e D&D character.
This time, I’m talking about Badger, a forest gnome druid I created as a sort of sidekick to Randulf. Hope you enjoy it:
Alvyn “Badger” Folkor was a forest gnome living in a gnome village deep in the Cloakwood. His parents were rangers, protecting the village from wild beasts and invaders, and Badger trained to follow in their footsteps. He spent much time by himself in the wilderness, chatting with small animals for information, tracking outsiders to ensure they didn’t bother his village, and living off the land. But he was always rather free-spirited, and chafed at the restrictions his parents and village placed on him. When he wasn’t exploring the wilderness, Badger found it difficult to stay out of trouble. He would frequently “borrow” items from other villagers, get drunk and pass out in the village square, and embarrass himself in other ways. The growing frustration with Badger came to a head when he attempted to sample the latest gin produced by the village distillery and accidentally caused the still to explode.
The village elders asked Badger if he would be happier wandering free to explore the Cloakwood and the world beyond. Badger sensed they were trying to get rid of him, but was excited at the thought of no longer having to sit through his father’s lessons on dendrology. So he set out, leaving behind a very relieved village of forest gnomes.
Badger made his way first to Beregost, where he found the locals easily angered with his “borrowings” and “accidental” property destruction. He drew on his forestry skills to elude capture by the sheriff, and headed north. At each village, town or city he stopped in, the story was the same; he walked off with some food or goods, got drunk and tried to pick fights, or knocked over statues and mills. The local authorities came after him, and he disappeared back into the wilderness.
He eventually became quite the thief, although he never thought of himself as a rogue. Badger lived comfortably travelling up and down the Sword Coast, pilfering food and supplies and entertaining himself by running away from the powers that be. Eventually he made a mistake, however, and attempted to pick-pocket two travelers deep in the Mere of Dead Men outside Neverwinter. They caught him, and ignored his protestations that he had accidentally pulled their coinpurses from their pockets.
The men were impressed with Badger’s skill, however, and recognized his good nature. They revealed themselves as Harpers, and gave Badger the choice between joining them or going to jail. Naturally, he became a Harper.
After a few trial missions, they assigned him to his partner, a dour, half-mad warlock named Randulf Cardr. Both Badger and Randulf were mystified by this pairing, but the Harper leadership hoped Randulf could discipline Badger’s penchant for crime, while Badger’s well-meaning chaos would uplift Randulf’s sagging spirits. The jury is still out…